Every concept outlined in this section should be present in a MVP
CPU and Powergrid (placeholder names) are two distinct resources that a ship can leverage to optimize its modules’ performance based on external factors.
Powergrid have a Generator and a reserve pool (Capacitor). Generators provide a constant flux of energy to the ship and its modules. To operate at a standard level, both the modules and the ship’s hull itself require a specific amount of these resources. If the generators provide excess energy not used by active modules, this surplus energy is rerouted to the reserve pool.
The reserve can be utilized at any time to enhance the performance of a single module or a specific attribute of a module. This flexibility allows the pilot to adapt to changing situations and optimize the ship’s capabilities in real time.
On the other hand, CPU work similarly to EVE, acting as “normalizing” system that enforces limitations on module fitting.
The output of both the CPU and Powergrid energy can be modulated in real time, directing power to different modules or to different attributes within each module.
Based on the quality of the CPU and Powergrid generators, a ship can run all its modules at a specific throughput. If the pilot wishes to increase the output of a particular module, such as the guns, they can use the reserve pool until it is depleted, then lower the throughput. Alternatively, they can reduce the performance of another module, such as the thrusters, and divert the surplus energy to the desired module.
Moreover, each module consumes both resources; however, some attributes of the module are Powergrid-dependent, while others are CPU-dependent. For instance, artillery gun damage output depends mainly on Powergrid, while accuracy depends more on CPU. Therefore, advanced pilots can micromanage each module’s attributes depending on the situation, allowing for strategic decision-making and enhanced combat effectiveness.
Let’s make an example, during an ambush, the ambushed pilot will try to escape as quickly as possible from the attacker. Thus, he will likely cut power from all non-essential systems and divert all energy (CPU and Powegrid) to the engines and defensive systems. During this encounter, systems like ELINT and weapon/industry modules are not needed and can be shut off.
With this system in place, people will not only avoid cramming as many modules as possible into the fitting grid but also recognize that they can utilize any unused PG and CPU to enhance module performance.